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🎯 ScreenBlasterVR – VR Controllers as Light Guns for Flatscreen Gaming
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Devlog
ScreenBlasterVR Update 1.7
February 25, 2026
by
JollyKai
Today I’m excited to deliver the biggest quality-of-life update so far... 1.7 is all about polish, clarity, and reliability. This version refines every core system in the app, removes confusion from...
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1.6 Handlebar Update
September 25, 2025
by
JollyKai
Hello, here’s the 1.6 update: Added Handlebar mode (handlebar and steering wheel) for racing games Improved device detection (Quest controllers are now always detected) More robust ViGEm device mana...
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Update 1.5 - Haptic Update + Fixes
September 10, 2025
by
JollyKai
1
Hello, I’ve added haptic feedback for guns and automatic rifles (single-shot plus six different fire rates), with configurable shot vibration time (from 0.05 to 1 second), switchable via hotkey. I a...
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Update 1.4 - Roll implementation
September 10, 2025
by
JollyKai
Today I implemented roll detection and functionality in the app, holding the controller sideways now centers correctly. I also made some small fixes to the matrix center and homography calculations. A...
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Calibration Update
September 07, 2025
by
JollyKai
Hello everyone, Today I’m releasing the 1.3 Update , which includes: Major improvements to screen calculations and the scaling system Automatic calibration triggered by the controller (no more “pl...
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Finally Update 1.1
August 24, 2025
by
JollyKai
#ScreenBlasterVR 1.1 Update
Hello everyone, today I’m excited to release the 1.1 update ! Fixed: Yaw axis always shifting to the left (was affecting calibration and forcing Quick Calibrate). Improved calibration for Quest 2 an...
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Readme updated
August 23, 2025
by
JollyKai
Installer updated with a new readme to help Quest users set up the headset and avoid losing tracking (standby and sensor covering)...
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